![]() Now, AI can be quite competitive - not because of actual AI difficulty, but due to Tannenberg’s take on realistic gunfights. In the Asia server, I mostly had to start matches versus bots. I can’t compete in the EU servers since mine spikes up to 400 ms, while the Asia servers are quite empty. Low latency means better experience overall. I actually had to check the Steam forum to even know what they were for. Tannenberg doesn’t have your traditional “server panel” telling you the information you need to know about a match. Bulgaria seems like it defaults to Dobrudja, while Germany can randomly end up in the Polish hinterlands).Įven when there’s a match in progress, it took me a while to figure out what exactly was going on. When you do create one and ready up, you’ll just create a separate match depending on the squad (ie. The only options available were to select from an existing game or to create a squad. While each map has stunning locales in their own right, there’s one problem - I actually couldn’t figure out how to specify anything. If the atmosphere of large-scale firefights is what you’re looking for, then Tannenberg has that in spades… well, minus the vehicles and player-controlled artillery. There’s an eerie sense of calm with a thick mist enveloping the area, all before your human wave assaults a fortified position. Weather and time of day also play a role, such as when snow or fog affect visibility. The maps are varied, from bombed-out villages in Poland to the plains of Galicia, as well as the lush forests of the Carpathians. It’s not going to dazzle you like any Battlefield or Call of Duty game, and that’s fine, it has its own distinct quality. Graphically, Tannenberg’s presentation is fairly decent. Mustard and chlorine gas attacks are a sight to behold… well, through your gas mask obviously. If that’s the case, either you’re picking one of the three other classes with barely any difference in playstyle, or you’ll just make your own game versus bots. The NCO role will often be taken by a human player if you’re just joining a game unless a squad is open. ![]() That’s because this role gives some extra buffs to nearby squadmates, and they can even call in artillery support or gas attacks. Out of all the roles, the only one which can be considered a class on its own is the NCO of each squad. It means the focus is simply on infantry-versus-infantry, bolt-action rifle against bolt-action rifle (or maybe an officer’s pistol or a shovel). There are no vehicles you can drive and no artillery you can control (except for fixed machine guns). Also, this is from the “Rifle Deathmatch” free-for-all mode, you’re not going to see weapon stats at all in Maneuver. You’re mostly looking for higher rate-of-fire or reload speed. You’ll soon realize that the game predominantly has bolt-action rifles, each with minor differences. The experience points you receive after each match leads to level ups as well as the unlocking of new weapon attachments. However, the Rifleman class for the Romanians and Bulgarians have +15 exp for kills in friendly sectors, with bonus exp for long-range shots and less weapon sway. The Russian Frontovik and Austro-Hungarian Rifleman class has +15 exp for kills in enemy-owned sectors, a shorter cooldown between bayonet attacks, and slightly faster reload speed. The perks that these roles have may be different although they’re still dependent on the faction. In general, they’re divided into the typical FPS archetypes - Lieutenant (NCO), Rifleman, Gunner, and Grenadier. The Cossacks and the Germans have more stamina, and the Romanians and Bulgarians have heavy machine gun (HMG) ammo for all troops.Īlso, each faction has its own squads with different roles or classes. Russia’s Imperial Army (Frontovik) and Austria-Hungary might have slightly faster reload speed for rifles. Each faction has its own corresponding bonuses. The factions include Russia’s Imperial Army, the Cossacks, and Romania for the Entente, as well as Germany, Austria-Hungary, and Bulgaria for the Central Powers. Think of it like conquest mode in a number of FPS titles with players assaulting en masse to capture “sectors” (or control points). If not enough players are found, bots automatically join in. Tannenberg’s biggest game mode is Maneuver which is a 64-player clash. The patriotic anthems at the beginning of each match keep you pumped for more action.
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